Chapter 10: Explosive Armor-Piercing Projectiles

Dark Small Medium Large Original Scroll to Bottom

-1435

Due to the scout being eliminated, the remaining individuals were unable to quickly ascertain the location of Feng Luo, which bought considerable time for Feng Luo

Thus, the solitary gunman, like the previous scout, hurriedly reached out to pat the flames on his shoulder, and this action undoubtedly signified a death sentence

Moreover, the flames produced during combustion can, in certain circumstances, provide guidance to the sniper regarding the target's location, ensuring the accuracy of subsequent attacks

Moreover, it should be noted that at this moment, the lone gunman was also on fire

Some may wonder why the machine gunners are so strong. If that is the case, wouldn't everyone choose to practice it? Who would then pursue other professions

Bang

The game "War Chronicle" also reflects realism in one aspect, which is the presence of pain and various sensations. When players are in different environments or under attack, the system's information stimulates the human nervous system to produce various sensations, such as numbness, pain, and suffocation

Therefore, Feng Luo decided to temporarily disregard those three controllers and first eliminate the sniper known as Dugu Qiangshou.

Even if the attack power of machine gun bullets is reduced to one-tenth compared to that of a sniper rifle at the same distance, it still amounts to ten times the damage caused by a sniper.

You are justly retaliating against the yellow-named player, Lone Gunman, without facing any punishment

The shield of the controller is a source of great frustration for snipers, as long as the shield remains intact, they can completely avoid taking damage from most types of attacks.

The gunman needs to purchase ammunition, while the energy controller requires energy crystals; the expenses for these two essential items are quite substantial

Looking through the scope, Feng Luo furrowed his brow at the gunner player, who was quickly assembling a machine gun from parts taken out of an anti-gravity backpack, protected by two heavily armored warriors.

However, even with a 25% reduction in normal damage, it still took away nearly half of the health of the lone gunman, as the gunman's defense cannot be compared to that of a warrior

Bang

-1603

Because the equipment in "War Chronicles" can be damaged, for warriors who must engage in close combat, the expensive repair costs after an intense battle are likely to make their hearts bleed

Bang

Taking the multi-barrel heavy machine gun as an example, it can generally fire more than 20 rounds in one second, which also means a terrifying rate of over a thousand rounds per minute

The most critical aspect is that some energy controllers who adopt a sneaky approach particularly enjoy encasing themselves in a "turtle shell" during player versus player combat, only to emerge and unleash a barrage of skills.

Although the attack power and range of machine guns have been significantly reduced in the game for the sake of balance, it cannot stop the sheer number of bullets fired by machine guns

Such a situation certainly will not occur

-1345

The gunfire rang out once more, accompanied by a blinding white light of death. The lone gunman was shot in the neck, becoming the third soul claimed by the M110. At the same time, an item of equipment exploded on the ground, but unfortunately, Feng Luo clearly could not go over to pick it up

This is also why Fengluo needs to get the "Wind's Trace Ammunition Store" up and running, because in this game, being short on money is truly not an option

As for why this shot caused a burning effect, it is due to the bullets in the newly replaced magazine.

Moreover, the additional burning effect of the bullets caused his combat suit to catch fire, bringing a look of terror and pain to the face of the solitary marksman

The explosive armor-piercing projectile, classified as a Type D ammunition, not only possesses an attribute that increases attack power by 15%, but also features a burning characteristic, resulting in a power enhancement of at least one-third compared to standard armor-piercing projectiles

Do not underestimate this one-third, as it means that in many cases, monsters that originally required three shots to kill can now be dealt with using only two shots. For a sniper who pursues lethality efficiency with every shot, this is undoubtedly of great significance

Aim at the target, then pull the trigger

However, there is unexpectedly a machine gunner among the other party, which complicates matters!

Among the group of players known as the Lone Gunmen, the scout holding a telescope and rapidly using his skills to locate his position was shot in the chest, causing the telescope to slip from his hands and his body to be propelled backward.

Explosive Armor-Piercing Projectile (Class D Ammunition)

The wind swayed gently as the muzzle of the gun was already aimed at the next target, which was the sniper who had attacked him first

A high-explosive armor-piercing round struck the shoulder of the solitary marksman. Due to the position, this shot from Feng Luo could not inflict fatal damage

Therefore, the number of machine gunners in "War Chronicles" is actually even fewer than that of snipers

Because, to train as a machine gunner, the first condition is "having money"

This is also because the manufacturing cost of the windfall is relatively low. In the system store, this type of explosive armor-piercing round costs 50 credit points per shot, and it is often out of stock

In addition, there are many special bullets with varying effects in "War Chronicles," such as "High-Energy Liquid Bullets," "Multiple Split Bullets," and "Smart Flame Bullets." This is also the reason why Feng Luo needs to specifically practice "Ammunition Manufacturing"

Therefore, when the shooter engages in a PK, it is a matter of genuine trust points

In "War Chronicles," bullets are considered consumables; even the most ordinary F-class machine gun standard bullet costs approximately 1 credit point per round

That being said, in the game "War Chronicles," there truly isn't a profession that doesn't require spending money.

In "War Chronicles", the gunslinger profession is divided into three main categories: sniper, machine gunner, and scout, with the primary corresponding weapons being the sniper rifle, machine gun, and assault rifle

Bang

-1473

Even in ordinary games, a warrior who can sweep across the world with a machete must continuously spend money in "War Chronicle"

In other words, a machine gunner must fire dozens of credit points in one second and eliminate thousands of credit points in one minute

This speed, which can be described as "burning money," is absolutely unaffordable for the average person, except for the wealthy individuals in reality and professional players who are specifically trained as machine gunners, supported by companies or groups.

Moreover, after this gunshot, the camouflage uniform of the scout suddenly caught fire, prompting him to hurriedly get up from the ground and frantically pat down the flames on his body

Do not be misled by the mere 10%; for ordinary individuals who are rarely injured in real life, this mere 10% of pain is already difficult for most people to endure

This approach, when faced with a sniper, is undoubtedly incorrect and fatal

Then, when the shield is about to break, immediately retreat behind cover, and once the shield has cooled down, jump out again. This strategy is sufficient to leave most snipers feeling extremely frustrated and annoyed

If snipers are the masters of long-range single kills, then machine gunners are undoubtedly the kings of mid to long-range burst damage

Increase attack power by 15%. When hitting a flammable target, it will produce an explosive burning effect, causing a certain degree of burning damage

Now, out of the original eleven individuals, only eight remain, consisting of two light-armored warriors, two heavy-armored warriors, three controllers, and one machine gunner

In "War Chronicle," ammunition is classified as consumables, similar to crystals, ranging from Grade F to Grade S. The bullets commonly used by players are the most basic Grade F ammunition, which offers no attack bonuses or special characteristics

Moreover, the damage dealt by the machine gunner has not been reduced to such an extent, but rather decreased to approximately one-fifth. Therefore, a machine gunner plays an extremely powerful role whether in leveling up or in group player killing.

A precisely aimed shot struck his forehead, and the scout immediately followed in the footsteps of Doctor MM

Although the intensity of these sensations can be adjusted, they cannot be completely blocked. In particular, the minimum pain perception for male players is 10%, while for female players it is 5%

Therefore, do not underestimate the blood of the controllers; those controllers who have mastered their shield skills to an expert level can withstand damage that is not inferior to that of some warriors

It is important to understand that in a game world with one hundred percent realism, the immersive sensation of being engulfed in flames can lead many individuals to subconsciously forget that they are in a game

The reason for not targeting the controllers is that after the scout was killed, all of the opposing controllers immediately enveloped themselves in a translucent energy shield resembling an eggshell

Naturally, the price of special ammunition is not comparable to that of ordinary ammunition. The cost of each explosive armor-piercing round is approximately 20 credit points, which is several times more expensive than that of standard armor-piercing rounds